Glyphs - Twenty-two 'signs of wonder' granted to humanity, supposedly by the interventions of the divine. Truthfully, science cannot yet explain where Glyphs originated, but advancements in DNA sequencing hope to someday unlock this secret. Some humans express glyphs, yet others do not. They are generally passed down hereditarily, but can sometimes lay dormant in a descendent for years or indefinitely. Glyphs allow humans to conduct magick, forces that manipulate the physical world. It is not yet understood how this is so, but it is believed to be a function of quantum mechanical manipulation.
Some people may express up to two glyphs, though this is rare. People expressing three glyphs are seldom seen, and it is generally believed that magick has detrimental effects on the human body if it not used carefully. Though religious texts speak of the Goddess bestowing upon humanity twenty-one glyphs, and keeping one for herself, in practice this is not entirely true. Some glyphs have gone 'extinct, and others, such as the Glyph 'Chronos', are considered legendary.
Spellbreaker - One of the former 'Guilds of Renown' championed by the Alban Empire during its 'Platinum Age'. Battle guilds were typically segregated between physical and magical classes, but the spellbreakers were granted the special privilege to use both physical and magickal skills in tandem.
Many early spellbreakers were once gladiators from the Roman Empire before its absorption from Alban. When guilds were dissolved during one of several revolutions, the legacy of the spellbreaker was tarnished. Many took up jobs as mere sideshow or circus acts, the genesis of modern spellbreaking we see today.
Both before and during the war, spellbreaking troupes began taking concepts and ideas from wrestling shows, creating the template for today's most popular form of 'sports' entertainment. Though no art or movement exists in a vacuum, many spellbreaking history buffs cite the efforts of Tejano entertainer and wrestler Calavera Escarlata as pioneering spellbreaking in its current, highly theatrical form. Many spellbreaking federations have paid homage to his legacy in their logos, including the seal of the newly formed International Committee. His flaming skull mask is an almost totemic icon of the sport.
While today's spellbreakers are a far cry from their predecessors, even the stuffiest academics must admit that their ability to craft new forms of battle magick go beyond mere spectacle.
Soma - Also known as 'ambrosia', or simply 'the elixir'. Said to be the 'medicine of the gods' for its temporary but potent effects on the human body. Soma is a naturally occurring substance with spiritual properties, that wells up from the Earth similar to springs or oil deposits.
The Alban Empire - A kingdom whose origins began with England's conquest and subsequent absorption of France. Ruled by a council of 'God King's called The Platinum Imperators. Germany, Spain, Portugal, Prussia, and even parts of other countries were once part of this empire as well until the rest of the world rose up against them during the war. In the wake of its fall, formerly annexed nations such as Ireland and Scotland have regained their independence. For many years, Alban dictated a strict hierarchy overseen by noble magi, forbidding intermarriage to preserve who inherited glyphs. Their fall has created a power vacuum, with the USA and Russia slowly vying for supremacy on the global stage. Ancient secrets gave started to leak out from the ruins of this empire, and many formerly employed magi have turned to spellbreaking in order to keep their livelihoods intact.
Firebird Pro - An older league that came about due to a mix of the Russian Empire’s spellbreakers needing money during war time, as well as traditional Russian circus acts. Firebird is known for prioritizing spellbreakers who have ‘Divine Blood’ or heroic lineage, a controversial and somewhat archaic form of merit that supposedly traces legacies back to the Age of the Gods. Because of this, their smaller roster contains spellbreakers who are extremely gifted and powerful, but also privileged. Spellbreakers of esteem include descendants from Tamerlane, Koschei the Deathless, The Hero Ivan, Baba Yaga, and some godly descendants from India, Ireland, and Norway. It is run by Simeon Grigorivich.
The Black Library - The name of a covert operation working on behalf of the Russian Tsar. During the reign of Ivan the Terrible, a pariah monk offered the Tsar a collection of mystical tomes said to come from the Library of Alexandria, and 'far stranger dominion's, in exchange for his safety. The Tsar was said to have used these tomes in order to wage conquest, until he realized the horrors they could potentially unleash, and so had the library sealed away upon his death. The library was rediscovered during the war, and is now being research by a select group of magi loyal to the Tsar, among them Simeon Grigorivich, president of the Firebird Association. It is said that the magicks uncovered in the dark collection are partly responsible for the Tsar's prolonged lifespan. The library's name, and its legacy, have become the basis for Russia’s dark magic operations as the ailing Tsar attempts to wrest control of the territories the weakened Alban Emperor had stolen away from the East.
The Path of Spirits - An isolated sect native to Japan. Distinct from religions like Buddhism, Shinto, and indigenous Ainu practices, but incorporates some similar aspects. Followers of the sect are called Spirit Summoners, and commune and call upon embodied forces of nature. To harness their power, summoners use concentrated spiritual energy called magatama, a stone with both physical and metaphysical properties. Those who follow this sacred tradition are expected to forge a pact with a spirit guardian, engraved in their flash as a tattoo. Because of this, many practitioners are shunned from modern society due to associations between tattoos and organized crime. However, many practitioners find a viable career through spellbreaking.
The Church of Leithe - The world's most prominent religion, centered aroundthe Goddess Aethrin and the Ninth Prophet, Leithe. It originated in Mesopotamia. Though its First Temple is located in the walled Eden of Babylon, its 'Basilica Mater', seat of the Papess, is located in Greece. It is theorized the religion was so widely spread due to its core tenants of reconciling between magickal and non-magickal people. The Church preaches that glyphs are 'gifts' of the Goddess. Still, the religion has its various sects, both liberal and highly dogmatic. Its holiest relics are the seven Divine Chalices, which are used every 1,000 years in a ritual to ensure the continuity of magick.
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